User:Z98
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==Ships== | ==Ships== | ||
===High Guard=== | ===High Guard=== | ||
− | Glorious Heritage class: Heavy assault warships with lots of firepower. Primarily having missiles and AP cannons. For balance, little anti-fighter support but capable of building slipfighters. | + | '''Glorious Heritage class''': Heavy assault warships with lots of firepower. Primarily having missiles and AP cannons. For balance, little anti-fighter support but capable of building slipfighters. |
− | Eternal Vigilance class: Medium sized ships with larger sensor range than the Glorious Heritage class. Is better equipped for handling fighters and is armed with AP cannons. Not long range attackers and not able to stand up to a full cruiser one on one. | + | '''Eternal Vigilance class''': Medium sized ships with larger sensor range than the Glorious Heritage class. Is better equipped for handling fighters and is armed with AP cannons. Not long range attackers and not able to stand up to a full cruiser one on one. |
− | To Seek, To Find Class class: Fast corvettes with large sensor ranges capable of acting as scouts. Capable of fighting off fighters but not massive waves like the Eternal Vigilance class. | + | '''To Seek, To Find Class class''': Fast corvettes with large sensor ranges capable of acting as scouts. Capable of fighting off fighters but not massive waves like the Eternal Vigilance class. |
− | Siege Perilous class: About the same as the Glorious Heritage class, with a lot more missiles. Is a long range attacker. Is well suited to taking on fighters at close range, but less so against enemy cruisers. | + | '''Siege Perilous class''': About the same as the Glorious Heritage class, with a lot more missiles. Is a long range attacker. Is well suited to taking on fighters at close range, but less so against enemy cruisers. |
− | Slipfighter: Two types. Phoenix class, standard anti-fighter units. Shrike class, anti-capital ships, more like bombers. | + | '''Slipfighter''': Two types. Phoenix class, standard anti-fighter units. Shrike class, anti-capital ships, more like bombers. |
===Nietzschean=== | ===Nietzschean=== | ||
− | Nietzschean cruiser: Standard cruiser, designed to take on capital ships. However, they're no match one on one against a Glorious Heritage Class, though are capable of taking on an Eternal Vigilance class. | + | '''Nietzschean cruiser''': Standard cruiser, designed to take on capital ships. However, they're no match one on one against a Glorious Heritage Class, though are capable of taking on an Eternal Vigilance class. |
− | Garuda class: Standard Nietzschean fighters. Taking on both fighter and bomber roles, as such they are slower than Phoenix class slipfighters. | + | '''Garuda class''': Standard Nietzschean fighters. Taking on both fighter and bomber roles, as such they are slower than Phoenix class slipfighters. |
==Possible Missions== | ==Possible Missions== | ||
==High Guard== | ==High Guard== | ||
High Guard split into two sections, Old and New Commonwealth. | High Guard split into two sections, Old and New Commonwealth. | ||
===Old Commonwealth=== | ===Old Commonwealth=== | ||
− | + | '''Attack on Hyperion Spaceport''': Hyperion Spaceport, a major Argosy base. A Nietzschean surprise attack hits the base and you have to rally the High Guard forces to fight back. | |
− | Hyperion Spaceport, a major Argosy base. A Nietzschean surprise attack hits the base and you have to rally the High Guard forces to fight back. | + | |
− | + | '''Bugcrunch''': You're ordered to San-Ska-Re to help defend the Than homeworld from a massive Nietzschean attack. Here you'll have access to the Than Home Guard and shipyards for reinforcements. | |
− | You're ordered to San-Ska-Re to help defend the Than homeworld from a massive Nietzschean attack. Here you'll have access to the Than Home Guard and shipyards for reinforcements. | + | '''Battle of Witchhead''': Last stand of the High Guard. You've been given command of the remaining High Guard ships as an attack on Fountainhead is prepared. |
− | + | ||
− | Last stand of the High Guard. You've been given command of the remaining High Guard ships as an attack on Fountainhead is prepared. | + | |
===New Commonwealth=== | ===New Commonwealth=== | ||
− | + | '''Kalderan Containment Campaign''': The Kalderans have begun advancing towards Commonwealth space. Halt their advance by destroying their forward fleets. | |
− | The Kalderans have begun advancing towards Commonwealth space. Halt their advance by destroying their forward fleets. | + | |
− | + | '''To Stir a Hornet's Nest''': The Kalderans have not been deterred and are continuing their advance. Take the fight to them by destroying their main shipyards. | |
− | The Kalderans have not been deterred and are continuing their advance. Take the fight to them by destroying their main shipyards. | + | |
− | + | '''Aggressive Negotiations''': The remaining Kalderan forces are gathering for one final battle. Destroy them to end the threat once and for all. | |
− | The remaining Kalderan forces are gathering for one final battle. Destroy them to end the threat once and for all. | + | |
==Nietzschean== | ==Nietzschean== | ||
For Nietzschean, have some missions also take place during the Long Night after the Fall. | For Nietzschean, have some missions also take place during the Long Night after the Fall. | ||
− | === | + | ===Tactical Offensive=== |
− | Ambush the Vedran empress and destroy her ship and escorting taskforce. | + | '''Palace Coup''': Ambush the Vedran empress and destroy her ship and escorting taskforce. |
− | + | ||
− | You command the fleet ordered to seize Ancheron and prevent a High Guard counterattack. | + | '''High Guard Station Ancheron''': You command the fleet ordered to seize Ancheron and prevent a High Guard counterattack. |
− | + | ||
− | After the ignition of the Nebula, you must rally your forces and finish off the High Guard once and for all. | + | '''Battle of Witchhead''': After the ignition of the Nebula, you must rally your forces and finish off the High Guard once and for all. |
===Long Night period=== | ===Long Night period=== | ||
− | + | '''The Matter of Genes''': The Genites have launched a massive campaign against various Nietzschean prides. Defend Enga's Redoubt from their attack. | |
− | The Genites have launched a massive campaign against various Nietzschean prides. Defend Enga's Redoubt from their attack. | + | |
− | + | '''Proper Engineering''': Strike at the Genite main fleet and cripple them. | |
− | Strike at the Genite main fleet and cripple them. | + | |
− | + | '''The Progenitor''': The Progenitor's remains are rightfully that of the Drago-Kazov Pride. The Kodiaks refuse to surrender it. Destroy them and reclaim the remains. | |
− | The Progenitor's remains are rightfully that of the Drago-Kazov Pride. The Kodiaks refuse to surrender it. Destroy them and reclaim the remains. | + | |
==Coda== | ==Coda== | ||
Missions taken from the Coda instead of the series. | Missions taken from the Coda instead of the series. |
Revision as of 22:26, 30 December 2007
Ideas regarding an Andromeda space RTS mod using the Homeworld 2 game, By Honor Bound.
Contents |
Ships
High Guard
Glorious Heritage class: Heavy assault warships with lots of firepower. Primarily having missiles and AP cannons. For balance, little anti-fighter support but capable of building slipfighters.
Eternal Vigilance class: Medium sized ships with larger sensor range than the Glorious Heritage class. Is better equipped for handling fighters and is armed with AP cannons. Not long range attackers and not able to stand up to a full cruiser one on one.
To Seek, To Find Class class: Fast corvettes with large sensor ranges capable of acting as scouts. Capable of fighting off fighters but not massive waves like the Eternal Vigilance class.
Siege Perilous class: About the same as the Glorious Heritage class, with a lot more missiles. Is a long range attacker. Is well suited to taking on fighters at close range, but less so against enemy cruisers.
Slipfighter: Two types. Phoenix class, standard anti-fighter units. Shrike class, anti-capital ships, more like bombers.
Nietzschean
Nietzschean cruiser: Standard cruiser, designed to take on capital ships. However, they're no match one on one against a Glorious Heritage Class, though are capable of taking on an Eternal Vigilance class.
Garuda class: Standard Nietzschean fighters. Taking on both fighter and bomber roles, as such they are slower than Phoenix class slipfighters.
Possible Missions
High Guard
High Guard split into two sections, Old and New Commonwealth.
Old Commonwealth
Attack on Hyperion Spaceport: Hyperion Spaceport, a major Argosy base. A Nietzschean surprise attack hits the base and you have to rally the High Guard forces to fight back.
Bugcrunch: You're ordered to San-Ska-Re to help defend the Than homeworld from a massive Nietzschean attack. Here you'll have access to the Than Home Guard and shipyards for reinforcements. Battle of Witchhead: Last stand of the High Guard. You've been given command of the remaining High Guard ships as an attack on Fountainhead is prepared.
New Commonwealth
Kalderan Containment Campaign: The Kalderans have begun advancing towards Commonwealth space. Halt their advance by destroying their forward fleets.
To Stir a Hornet's Nest: The Kalderans have not been deterred and are continuing their advance. Take the fight to them by destroying their main shipyards.
Aggressive Negotiations: The remaining Kalderan forces are gathering for one final battle. Destroy them to end the threat once and for all.
Nietzschean
For Nietzschean, have some missions also take place during the Long Night after the Fall.
Tactical Offensive
Palace Coup: Ambush the Vedran empress and destroy her ship and escorting taskforce.
High Guard Station Ancheron: You command the fleet ordered to seize Ancheron and prevent a High Guard counterattack.
Battle of Witchhead: After the ignition of the Nebula, you must rally your forces and finish off the High Guard once and for all.
Long Night period
The Matter of Genes: The Genites have launched a massive campaign against various Nietzschean prides. Defend Enga's Redoubt from their attack.
Proper Engineering: Strike at the Genite main fleet and cripple them.
The Progenitor: The Progenitor's remains are rightfully that of the Drago-Kazov Pride. The Kodiaks refuse to surrender it. Destroy them and reclaim the remains.
Coda
Missions taken from the Coda instead of the series.